Some Tendencies Need to Die (Part II)

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Let’s continue our discussion of tendencies that should no longer exist in the video game world. This one is probably my big concern, but I’ve decided to write about it in the second part. What is very annoying about this one is that it actually has a lot of potential. When companies know how to use it, it offers to players such an amazing experience. I’m talking about DLC. A DLC can really enhance the gaming experience. We’ve gotten some pretty good stuff recently. I can tell The Last of Us: Left Behind and Bioshock Infinite: Burial at Sea are great games. Besides these kind of DLC most known as story DLC are pretty great for almost every game they were released. We can call it relevant DLC, even though the price is questionable for a bunch of them. Other relevant DLC’s come from games such as GTA V Online and Mario Kart 8. GTA V not even charge players for the heists content online, while Mario Kart 8 included new courses for a cheap price. I remembered when I was a kid how much I would enjoy having new courses in Mario Kart 64. DLC is amazing in that way, developers are able to expand their games offering new content for a fair price.

However, not every company is doing DLC right like Rockstar and Nintendo. Most of the video game developers are doing pretty bad actually. I’m very pissed with Season Passes. I think they can be relevant as long as the companies offer good content that could not be included in the game at release. The problem is that clearly developers are leaving behind content they could include in the game at launch for making more money selling Season Passes. Do they think charge 60 bucks for a game is not enough? Almost every AAA company is using this strategy nowadays. Most of the content is just cosmetic DLC. A new weapon color, a different costume, a new stage, so on and so forth.

The biggest problem is that many players support DLC. If it weren’t profitable, companies would no longer do it. We players should spend our money only in essential DLC, not cosmetic DLC by any means. This tendency needs to be used in the right way. DLC is cool as long as companies use it to expand the game and enhance gamer’s enjoyment. The industry will change only when players start not to support the unnecessary content.