Resident Evil (the Main Series) Needs Depth Changes

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Resident Evil 6 is not a good game. Period. I was a fan enough to torture myself during the 20 chapters of that game. I think I did it because RE 6 is one of the few games that still allow couch co-op. It is a feature 8th console generation is missing out. So, what are the bad things about RE 6? First, the shooting mechanics are not well done. It’s not fun shooting and killing enemies in RE 6. Capcom realized it and improved it a lot in Resident Evil Revelations 2. Second, the storyline is fun at 2 or 3 chapters in Leon’s campaign, but in the rest of the game is painful, even laughable sometimes. Even a masterpiece like Resident Evil 4 does not have an amazing story, but that game is pretty fun overall, unfortunately there’s no much fun in RE 6.  Third and most important is how developers tried to throw a lot of mechanics in that game expecting they would work just fine. I’ll tell you they don’t work. I can’t remember a game with as many quick time events as RE 6. But, what annoys me the most is where the game uses QTEs. Pretty much every section of the game implements a bunch of QTEs. Some of the most mundane activities like starting a motorcycle engine are implemented using QTEs.

One classic section of almost every game is the boss fight. RE 6 has by far the worst boss fights I have faced in my gaming life. When you defeated a boss, you feel accomplished for that, and wish you didn’t have to do that again. I appreciate when a game has many bosses’ encounters; it’s just fine. However, RE 6 has the same bosses coming back from time to time. In Leon’s campaign, we faced the same boss in three chapters in a row. The problem was that every boss in each main chapter: Leon, Chris and Jake, has come back at least twice. At the end of Jake’s campaign (the last main campaign we played), when the boss came back again we were laughing out loud the situation. RE 6 is not a smart game either. A well-developed game as The Last of Us doesn’t change the camera view to show an event happening in other portion of the screen. Smart games require a press button, generally L3 or R3 to change the camera view and show the event that is happening somewhere else. Don’t be surprised RE 6 just changes the camera view while a dozen zombies are attacking you.

That being said, I really hope RE 7 will be more similar to the Revelations series than the main Resident Evil series. I think the series need a level design similar to the classic Resident Evil 4, but keeping the amazing shooting mechanics they developed to Revelations 2. Resident Evil is one of my favorite franchises of all time, and I really want to see Capcom turning things around.

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4 thoughts on “Resident Evil (the Main Series) Needs Depth Changes

  1. p2d2 says:

    With you on this. The shooting in 6 was garbage and Revelations got it down right. Oddly enough, those most of the gauntlets in Revelations 2 are all RE6, Revelations 1 and 2 maps.

    • That’s right. Hopefully, the main series will be similar to revelations. I’m so excited to play Resi 4 on PS4 this year. I’ll pass Resi 6 and 5 tho

      • p2d2 says:

        Are they releasing them separately? Thought they were to be bundled. *shrugs* I’m not getting them, I have all of them on my PS3.

      • They will sell them separated. Probably there’ll be a bundle at the end of the year tho. Resi 6 is already coming out this month. That’s good to me actually, bcz I just wanna get Resi 4.

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